Circuitspace banner placeholder

Circuitspace

An interactive learning ecosystem that guides beginners from their first electronics idea to a working physical prototype.

Overview

The goal of this project was to improve the electronics learning experience by designing an interactive system that connects digital guidance with hands-on experimentation. The focus was on adapting to different levels of knowledge and experience, helping beginners build confidence through step-by-step support while enabling experienced users to deepen their skills, experiment freely, and receive assistance when needed.

TIMESPAN

12 weeks,Completed 2025

MY ROLE

Concept,Research,Screen Design,Visual Design,AR Visualization

THE TEAM

Vivien Cai,Franz Anhäupl,Rebeka Tot

TOOLS

Figma,Autodesk Fusion,Arduino IDE,Photoshop,After Effects,

Research & Discovery

Competitive Analysis

To understand the existing electronics learning landscape, we evaluated platforms based on our project goals. We focused on accessibility, learning support, and how effectively each approach connects digital guidance with hands-on experimentation.

Personas

Electronics learners bring different levels of experience and confidence, therefore we looked at two distinct user groups.

Persona Picture

Nina

22 | Beginner | Interaction Design Student

EXPERIENCE

  • Has basic theoretical knowledge but little hands-on experience
  • Unsure how components and connections work together
  • Needs guidance when moving from instructions to a physical circuit

GOALS

  • Understand electronics by building real projects
  • Gain confidence working with components
  • Gradually become able to build independently

NEEDS

  • Clear step-by-step guidance
  • Simple explanations without unnecessary jargon
  • Guidance adapted to her current knowledge

Mapping the Learning Experience

To better understand the challenges learners face, we mapped the current learning experience around our primary persona and explored the needs, frustrations, and opportunities that emerge throughout the process.

As-is learning experience map

Design Principles

Based on the needs identified through our personas, we defined four principles to guide the development of Circuitspace.

Step-by-step learning placeholder

Learning should adapt to experience

Beginners need guidance, while experienced users need greater freedom and flexibility.

Immediate feedback placeholder

Learning requires hands-on experimentation

Digital guidance should support users while they build and experiment with real components.

Safe experimentation placeholder

Guidance should explain, not just instruct

Users should understand why each step matters, not simply what to do.

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Mistakes are part of learning

Clear feedback should help users understand errors, correct them, and keep going.

Concept Development

Bringing Guidance into the Workspace

Our first concept explored how digital guidance could support users while working with physical components. We began with a projection-based workspace, providing a large area for instructions and building steps directly on the work surface, while also supporting collaborative use.

Projection brought guidance into the workspace, but with some constraints.

  • Hands and objects cast shadows
  • Limited Readability
  • Sensitive to Lighting Conditions
  • Requires a dedicated projection setup

AR Magnifier

The second direction explored a movable display positioned above the workspace. Instead of augmenting the entire table, information would appear only within the viewing area, keeping guidance focused on the current task, reducing visual clutter, and requiring less technical setup.

Circuitspace ideation placeholder

The User Journey

We mapped the complete journey from starting a new project to building and programming the final circuit. The flow helped us understand how Circuitspace, ARVIS, and the physical workspace connect throughout the experience.

Circuitspace user journey

Arvis

Designing the Interaction

Arvis was designed to keep essential interactions directly within reach while users work on a circuit, reducing the need to constantly return to the computer.

ARVIS interaction card 2ARVIS interaction card 1

Building the Physical Prototype

To explore the concept beyond digital mockups, we built a physical prototype of Arvis. The housing was constructed from laser-cut layers and integrated a tablet display, physical controls, and a camera positioned toward the workspace below. We experimented with marker-based tracking to explore how the device could identify components within the workspace and connect them to individual tutorial steps.

Arvis physical prototype

AR Visualization

I developed the AR visualizations to translate the functional prototype into a more refined representation of the intended experience. The interface was designed to keep information connected to the physical components while avoiding unnecessary visual clutter.

Arvis augmented reality visualizations

Circuitspace

Platform Structure

Circuitspace brings the digital parts of the learning experience together in one platform, supporting users from their first project idea to circuit design, programming, and independent experimentation.

Circuitspace platform structure

Designing Circuitspace

Early designs focused on defining the platform’s structure and layout. We organized the experience around three connected tools that support the main project workflow, complemented by additional areas for learning, experimenting, and managing projects.

Early Circuitspace platform screen 2Early Circuitspace platform screen

Visual Design

Branding

To create a memorable identity, we developed the Circuitspace brand including the logo, color palette, typography, and visual language. The branding communicates curiosity, experimentation, and technological exploration while remaining friendly and accessible for beginners.

Style Guide

01

Colors

The interface was designed to make technical content feel approachable without oversimplifying it. Clear visual hierarchy, consistent color coding, and structured learning modules help users focus on one task at a time while maintaining an overview of their overall progress.

Primary Color

#EDF760

Secondary Color

#CABDF5

Background Color

#181818

Contrast Color

#FFFFFF
02

Typography

A clean interface font keeps lesson content readable while leaving enough visual space for diagrams, live feedback, and hardware states.

HeadlineInter SemiBold • 36px

Aa

SubheadingInter SemiBold • 24px

Aa

BodyInter Regular • 14px

Aa

CaptionsInter Regular • 12px

Aa

03

Logo

End Product

Final Interface

The final interface translates the Circuitspace concept into a complete digital experience, from starting a project to designing, building, and programming a circuit.

Arvis

The final Arvis design brings digital guidance directly into the physical workspace, supporting users while they build and interact with real components.

Reflection

One of my biggest takeaways from this project was learning to design beyond a traditional screen. Connecting a digital platform with a physical device challenged me to consider how information, interactions, and the physical workspace work together. Developing Circuitspace also taught me the value of questioning early ideas and adapting the concept throughout the process. Moving from a projection-based approach to Arvis showed me that making complex topics approachable is not about removing complexity, but about providing the right guidance at the right moment.

Circuitspace mockup